Information Technology

Technical Animator (Rainbow Six Siege)

Ubisoft

Montreal, Québec, Canada
Full-time, Mid-Senior Level
Remote: No

Company Description

Job Description

What You’ll Do

  • Understand the vision of the technical animation direction.
  • Work while considering technical constraints.
  • Analyze, propose, and help implement new tools and best practices.
  • Maintain communication with animators and other disciplines and departments.
  • Support the technical direction team in developing production methods and practices.
  • Work with procedural animation systems and other animatable systems.
  • Technically validate animation assets and assist animators in creating node-based systems.
  • Support the integration of animations into the game engine.
  • Contribute to the creation of prototype animations and systems within the game engine.
  • Maintain the animation production pipeline, procedures, and tools.
  • Provide technical support to the animation team.
  • Create and maintain technical documentation.
  • Perform any other related tasks.

Job Qualifications

What You Bring to the Team

  • Diploma in 3D animation for video games, equivalent training, or relevant experience.
  • Experience in video game animation or other relevant experience.
  • Solid understanding of game engine workflows and tool development using digital content creation (DCC) software.
  • Knowledge of production processes and animation principles.
  • Strong grasp of artistic anatomy and body mechanics.
  • Familiarity with rigging, animation systems, IK, and state machines.
  • Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools.
  • Basic modeling and animation skills.
  • Strong work ethic and ability to synthesize information.
  • Initiative and autonomy.
  • Resourcefulness and self-learning mindset.
  • Attention to detail.
  • Adaptability, flexibility, and open-mindedness.
  • Ability to receive, seek, and provide constructive feedback.
  • Excellent collaboration and communication skills with animation team members and other project teams.