Information Technology

Senior Gameplay Programmer – [Assassin’s Creed: Codename INVICTUS]

Ubisoft

Montreal, Québec, Canada
Full-time, Mid-Senior Level
Remote: No

Company Description

Job Description

As a Senior Gameplay Programmer, you’ll join one of our gameplay teams on a multiplayer game. You’ll be responsible for developing gameplay systems in collaboration with other programmers, designers, and various disciplines. In addition to being a strong individual contributor, we’re looking for someone who can mentor less experienced programmers on the team.

What You’ll Do:

  • Analyze and understand game design documents in order to define the required features and gameplay systems that need to be developed in the engine.

  • Review existing engine features and assess their suitability for the project’s design intentions; if necessary, define how to adapt them to meet the game's needs effectively.

  • Anticipate potential game design changes and ensure that your implementation of gameplay systems can easily accommodate those changes.

  • Propose improvements as needed by designing and implementing new systems or modifying existing ones.

  • Collaborate with Programmers from other disciplines, Game Designers, Level Designers, and Animators to discuss constraints and determine the technical possibilities for various gameplay features.

  • Ensure that the implementation of controls and gameplay systems delivers the player experience envisioned by the game design team.

  • Work with other departments to develop tools that allow them to tweak gameplay efficiently.

  • Support the gameplay systems and features throughout the production lifecycle.

Job Qualifications

hat You Bring to the Team:

  • Bachelor’s degree in Computer Science, Computer Engineering, or an equivalent field.

  • Minimum 7 years of professional video game development experience, with strong proficiency in C++.

  • Experience on at least one AAA multiplayer game.